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Grounded September content update is going live, changelog and new developer vlog available

Update, September 30, 2022 (12 pm CT): The September content update is going live, with a new developer vlog to highlight key features.

Grounded is turning out to exist a truly special game, even in its Early Access and Game Preview, and promises that it'll keep to evolve and grow over fourth dimension. In its early access state, this comes in the form of intermittent patch updates, but also monthly content updates that seem to striking at the end of the calendar month. Grounded'south August content update was a great showtime only fairly conservative, but Grounded'south adjacent content update drops tomorrow, September 30, 2022, and will add even more than new features to the game. Thanks to the small team at Obsidian Entertainment, we also accept the full changelog a day early.

Players of Grounded tin can grab the update starting tomorrow, September 30, 2022 around ten am PT, or 1 pm ET. We'll also update our Grounded changelog and Grounded known problems and bugs with new information as we sort through it.

Grounded's September content update will include, just isn't express to (at that place's leap to exist some secrets):

New features

  • The Hedge has been revamped with new content
  • New Edifice: Null-lines
  • New Building: Spinning Wheel
  • New Building: Signs
  • New World Landmark: Frankenline
  • Halloween Additions: Jack-o-Lantern landmark, Candy Corn food item
  • Localization for French, German, Spanish, and Italian (more to come at a later date)
  • New spider webs that stick to unsuspecting players and critters

Changes / game tuning

Engine

  • UE4 Version Upgrade

Combat

  • Ant Soldiers have a fix of new attacks
  • Ant Soldiers now deal more than damage with their attacks
  • TAYZ.Ts now deal much more damage with their attacks
  • Almost armors at present block more than impairment
  • All weapons take had their damage, stamina cost, and immovability adapted to fit a stricter Tier-based curve
  • Bombardier Protrude burning hazards and Stink Bug gas hazards are now much deadlier
  • Bombardier Beetle attacks deal less initial damage (end result should exist about the same combined with take chances damage change)
  • Fresh Defense force perk now blocks twice equally much gas and burning damage
  • Reliable Friend perk now boosts revive speed by roughly double the amount
  • Trying out new gainsay AI to reduce the effectiveness of circumvolve-strafing

Interface

  • Processing buildings such as the Bivouac at present show the progress of each particular in the interface, and allow items to be canceled
  • The Recycle Building interface now shows how many structures will collapse if the target building is Recycled
  • Contextual slurping text informs yous what liquid you're going to taste
  • Additional icon art
  • The Interact UI will no longer briefly appear enabled when looking at a disabled interaction
  • Clearer labeling of game modes/type in salvage/load UIs
  • Game no longer asks to overwrite a save if you are not able to currently salvage the game

Globe

  • New perks to notice and unlock
  • New SCA.B color themes to discover and unlock
  • Stumps left behind no longer prevent leaf from respawning
  • Grass will not respawn if the stump is removed
  • Ants at present accept a want to take back their stolen eggs
  • Pismire eggs can now hatch even subsequently being moved by the role player (just not while in an inventory)
  • Ant eggs no longer stack in the inventory
  • Larva wander range is now much smaller during the day
  • Mushrooms in the earth now accept much longer to abound back
  • Meats at present accept much longer to spoil
  • SCA.Bs that have been moved since prior patches will reflect those moves in older saves
  • Mint chunks in the Mint container should no longer spawn on summit of the container
  • Juice boxes stop spawning juice if a droplet spawned by them is notwithstanding sitting in the earth
  • Removed the Broodmother from the hedge (for now...)
  • Added Harvest VFX to Hedgeberry

Buildings

  • Structural buildings are now fully allowed to overlap with any static environment object
  • Design buildings in the air cannot be completed unless a supporting building has been completed. This prevents situations where large structures would collapse considering they were technically unsupported
  • Buildings tin can no longer be built inside of tables
  • Buildings tin can be placed more easily on the pond flagstones now
  • Mushroom Garden spawn timer will now start when the building is built instead of when it is placed
  • Smoke from torches, wall sconces, and campfires should now rarely penetrate floors/ceilings
  • Plank/Log Storage deposit sound effects at present play on clients
  • The player will no longer play bottle animations when edifice a H2o Container with a canteen in hand
  • Clay foundation at present has double the health
  • Pebblet foundation at present has less health, merely notwithstanding more than dirt

Crafting

  • Most recipes that require spiderweb have been refactored to use a processed spider web obtainable via the new Spinning Wheel instead

Performance

  • Improved CPU operation of large bases and structures

Other

  • Additional water caustic effects
  • Bird feathers now float in h2o
  • Weed stems now float in water
  • The "Drop" control tin can now be rebound
  • The "Swim Upwards" and "Swim Down" control bindings are allowed to overlap with other controls that cannot be used while swimming

Bug fixes - all platforms

Peak community issues

  • Free buildings attached to player-congenital structures volition no longer go out-of-position for clients
  • The game will no longer crash in some specific cases when demolishing a plank or log storage building
  • Ants will no longer spawn in excessively large quantities

Game

  • Alchemist BURG.50 Quests will complete when accepted if the player has already analyzed the target item
  • Kill based perks now only track kills on enemies
  • Fixed issue with encounters not respawning creatures if they cruel through the world in a prior save
  • Hiding Interact prompt "E" or "X" when looking at a Locked / Stuck door

Items / equipment / resource

  • Drupe Chunks will no longer inflate themselves when subjected to a stiff affect while lying on the basis
  • Traps can no longer be triggered for a few seconds subsequently devastation
  • Traps can no longer exist triggered by the 3rd-person camera
  • Tropicop juice droplets should at present correctly spawn from the straw of the juice box instead of from the base of operations
  • Bombardier Head Trophy should now be much easier to place

World

  • Edifice ingredients will no longer remaining floating in the air when large structures collapse while no histrion is nearby
  • Got rid of a pocket-size bump in collision while walking up and downwards histrion built stairs
  • Bombardier Beetle now plays a sleep animation while sleeping instead of playing the stunned animation

UI

  • Diverse camera animation adjustments were made to reduce the camera clipping into objects and the player'due south torso
  • Hiding Interact prompt "E" or "10" when looking at a Locked / Stuck door

Audio

  • Buildings no longer create noise events immediately after loading a saved game
  • Chatter sound is at present attached to the player grapheme and should audio amend when moving

Update, September xxx, 2022 (12 pm CT)—The Grounded September content update is officially releasing, along with a new video

Right on schedule, Grounded'due south newest feature update, the September content update, is rolling out to players all over the earth with a host of new features and changes to play with. A new programmer vlog has too been released which highlights new features like the Hedge'south newly opened laboratory, and some of the Halloween-themed changes in the update. Yous may not see the update immediately, only keep checking and you'll get it soon enough.

Microscopic survival

Grounded Game Preview Reco Box

Grounded

It's a large(ger) world out at that place.

Obsidian Entertainment makes its exclusive debut on Xbox I and PC with Grounded, a unique survival experience that literally makes all of your problems much, much bigger. Join your friends equally you're shrunk down to the size of an emmet and are forced to survive in a dangerous backyard.

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Source: https://www.windowscentral.com/grounded-september-content-update-goes-live-tomorrow-changelog-available-now

Posted by: ortizfirembles.blogspot.com

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